Demon X
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Who are you looking at!!
Posts: 40
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Post by Demon X on Jun 4, 2011 19:57:43 GMT -5
POKEMON WAVES - 20 POKEMON DURING WAVE - 5 pokemon - 2 pickachu,2 geodude,4 charmander,1 clefairy,1 jigglepuff Reward: Shiny ekans P = Pokemon spots E= pokemon entrace (circle)= pokeballs Remeber don't let them collet the pokeballs Attachments:
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Post by Sir Wobbuffet on Jun 4, 2011 19:59:58 GMT -5
I'm just wondering, what exactly is the challenge? It looks like you just made a map and made up how many waves there will be. You need to think through your challenge level ideas so it's actually a challenge. Most challenge levels have a certain theme like the 1st challenge level was to target certain pokemon first and the second was timing and using the right pokemon and right moves at the right time.
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Demon X
Starter
Who are you looking at!!
Posts: 40
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Post by Demon X on Jun 4, 2011 20:02:55 GMT -5
the theme is strategy,you fight geodudes with increased speed & defense
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Post by GuillerMocky on Jun 4, 2011 20:06:50 GMT -5
i dont like it... i just dont like it sorry
seens too simple, i think it would be harder if it was an attack map, but its too simple like this, you need to make it unique, this just seen like any level, and challange levels are suppose to give you challange, not just place and wait D:
have you seen the other challanges? in the first one, you had to move your pokes to defeat stronger onixs the second one it was an attack map and the third one it was really original
what you think of yours when you place them next to those 3 /:
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Post by Sir Wobbuffet on Jun 4, 2011 20:08:20 GMT -5
Well pretty much of all of the themes of challenge levels is "strategy" it's what the strategy you need to use to complete the level is more of the theme of what you need to do in the level. Also why are you given 10 pokemon in this level?
Please broaden this idea, remember challenge level ideas have to be very specific or they aren't really much of an idea.
Just as a suggestion, when you're thinking of challenge level idea you should first think about what you need to do to beat the level, what challenges will you have to face in this challenge level, what pokemon you'll have to fight and use that to determine what pokemon you'll be using for the challenge. And figure out moves or placements or anything that would build up to the strategy of figuring out how to beat the level.
Unfortunately it may seem like I'm ranting. Lol.
I'm sorry about giving you such a hard time, it's just that there are so many challenge level ideas on this forum and in the blog that really aren't that well developed. Zackirus' idea was well developed and it had a unique idea so it was liked by many people and Sam made a challenge level based off of that idea.
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Demon X
Starter
Who are you looking at!!
Posts: 40
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Post by Demon X on Jun 4, 2011 20:12:12 GMT -5
specific how ?
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Post by GuillerMocky on Jun 4, 2011 20:21:34 GMT -5
you should change it into an idea that, its UNIQUE, imagine yourself on the place of all the players that would beat your challange, try making it different from all the other ideas that are showing up /: right now the idea you did there its just, walk from point A to B try to develop it into a way that gives the players MORE options of gameplay, and more waves, challange levels need to be hard so they are different from the story mode levels, wich are just, defeat that, or defend this /:
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Demon X
Starter
Who are you looking at!!
Posts: 40
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Post by Demon X on Jun 4, 2011 21:23:07 GMT -5
thanx guillarmocky
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